Hey! That’s a nice game. I like an idea of dimming out flashlight. Controls are smooth and visuals are nice. Here are some things I want to outline.
- Game is a bit slow. Increasing speed both player and zombies would make game more fun and arcade.
- I’ve noticed after reaching 5-10k points, game difficulty is capped and not increasing anymore.
- Flashlight (atm) is useless. I don’t think it was intentional, but you can still see zombies even if flashlight is not working, even on player’s back. That breaks immerse a lot and removes uncertainty and surprise thing. IMO that’s first thing I would fix in next version.
- You receive points just by attacking, not killing zombies. That’s very strange and doesn’t feel well
- Flashlight recharges too fast and attack makes too much damage. Those two things combined breaks fun a bit as game becomes too easy once you find it out. I would add pistol or maybe lower rechange rate and increase attack cost.
- The best tactic to survive is just standing still and shooting in all directions. There are no pickups, no difficulties to force player to constantly move around map. You should encourage player to do that to increase fun factor.
- Zombie spawning sounds are a bit annoying over time
To sum up, this is solid entry. Gameplay is fun to some point, visuals are nice and “cursed” theme is ok. It lacks some balance and polish, but that’s good game made in 12 hours. I enjoyed playing it.
PS. I reached 1M points on first try :) https://imgur.com/a/2CW64xR
EDIT: If it feels harsh a bit, I’m sorry. That’s not my intention to hurt feelings. I just want to share my point of view how I feel this game and what I could improve in game. Oh, and HTML5 build is always the best way to play it. That’s big advantage to have game playable from browser.