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(2 edits) (+1)

Hey! Thanks for writing such an extensive comment. As you saw I had less than 12 hours to work on it, so things like balance were lower priority than having it working well, sadly. The flashlight didn’t even dim (the whole point of the game) until the very end, haha!

It is a bit slow; I did try to make things a bit faster, but the player quickly became so fast it was unwieldy and the zombos so fast it was unfair to the player, but I’ll try and fine tune it at a later date to make it harder >:)

Yes, the spawn rate of the zombos was capped so that they weren’t being spawned too frequently, but again it probably could have gotten a bit more frequent. If I had more time for playtesting it for longer, I may have found it got quite easy and tuned it down.

Being able to see the zombies in a short range behind the player was supposed to be so that the player is never taking damage that they don’t know where it’s coming from (which I now realise sort of goes against the point); I could tone down the range of that visibility to make it more difficult and surprising, maybe so it only shows them when they actually hit you.

You get points over time and when you hit zombos; I can’t reproduce getting kill points just by hitting.

I was thinking about zombies having multiple hit points and bouncing them back when they get hit, but didn’t get time to get that working. I could have just changed their lives to a higher number, but there would need to be feedback so the player knew they had actually hurt it. And I agree the map is boring, another person suggested adding obstacles.

Sorry about the sounds; I could make them quieter as time goes on… then it would be even more spooky when you don’t know they’re being spawned!

All in all, I think I’ll have to do another release after the rating period! I will make this game great!

And you played it long enough to get 1,000,000 points?! *o* I’m glad you enjoyed it enough to give such great feedback!