Hi! Thanks for the through review!
Under what little playtesting we could do, we felt too that it was really forgiving, but we thought that as a proof of concept it could work like this. Some other players and reviewers mentioned mechanics we didn't even think about (like messing with the curses diary, lossing pages, allowing the player to select only a handful of curses to be shown in the diary, etc) but sadly they where a bit out of scope for our team at the time, :D!
A score would have really helped with additional objectives, for sure. At first we wanted to put in a system where the cursed villager would have a description of his problems instead of icons for each hex. There's quite a big space to the left of the hut where the description could have fit and it would have made the process of deciding the cure for them more challenging (and in my honest opinion, more engaging). Issues with how we handled text in our diary made clear that it was a bit difficult to read in most instances and we were missing the chance to use more assets from Kenney's packs... So we went ahead with visual clues instead of descriptions.
Really glad you all enjoyed the game and we appreciate all the feedback we've received, it's amazing <3!
Cheers!