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There are definitely some problems that need to be addressed. mainly the lack of feedback on what I should be doing early game. the lack of lose condition and the infinite stream of enemies that stack up and one shot any buildings I put down.

It was a pretty ambitious design and it plays smoothly even with dozens of roving enemy kill teams. You have something here just need to flesh it out some more.

Noted, I totally see what you mean in terms of feedback in the early game. Thanks for the feedback!