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The issue we were having is we have a sprite mask and it didnt seem to work with the mask. However we used this Stencil buffer setting and it seems to have worked: https://gamedev.stackexchange.com/questions/176170/how-to-use-a-sprite-mask-or-shader-to-mask-a-text 

I have absolutely no idea what this does or why it works. But it seems to for now...

I'm having a similar issue. Where did you find that stencil buffer setting? I can't seem to find it anywhere, nor see it in any Unity documentation.

(1 edit)

Find the material that the STM object is using in the project folder, then view it's inspector. The stencil buffer settings are exposed there! You might have to change STM's text to force the material to update.