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An interesting idea, but it plays a bit slow for my taste. I think the sound of a shield breaking should be getting less loud the further away you are from the dream walker. Like this I was walking all around the map, and everytime I would hear the sound of a shield breaking I would just collect another one, never having to rotate the shields. A cool idea that when tweaked could be something really interesting.

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Entirely fair comment. Thanks for playing. I wondered how long it would take someone to figure out simply using the sound cue would make the game too easy. The answer was clearly not very long. The overall slowness was more that I didn't think a frantic pace of gameplay would fit with the dream ambience but I can see that it would be too slow for many tastes. It really was just an experiment that I wondered about releasing at all but as I'd put in the effort I thought I might as well.

Oh by all means, always be proud of your gamejam entries! They are mainly something to learn from and to have fun making! Just making something more or less complete in the timeframe is an achievement :)

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Actually I found a bit of extra time and I have now implemented reducing the sound relative to the distance. Thanks again for the feedback.