Thanks! The engine I use is Solar2D and it's been around for a while (formerly CoronaSDK) so it's build just for 2D (and mainly mobile), so file sizes are pretty reasonable. I have a "framework" that I start from for jams called ponyblitz that has the basics setup for loading maps, gamepad and keyboard controls, scene management, etc. It's open source and after every jam I update it with anything new I needed for that jam--so the more jams I do, the better the framework.
I had all the code ready for bonuses and just ran out of time to do anything with it. I was going to make extra items fall that you had to pick up to claim, but alas It didn't happen.
I thought I had fixed that stacking error, oh well.
Thanks again for your kind words!