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LOL this was exactly one of our ideas, but we discarded it because we had never made a rhythm game before. Amazing job :)

Thank you very much! Was your idea including blacksmith, too? :))

I already had some experience in rhythm games before this jam, so, yes, I would say if you have to make a rhythm game in 48 hours without prior experience it might be a very difficult task, mainly because of input and output lags everywhere. They are easy to solve, but require some time and heavy testing.

For example, in my game I was kinda forced to remove hit sound for the player, because it had output lag and messed the player's rhythm. I believe it is possible to optimize it, but I didn't have time to do it.

Thank you for playing!