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WOW

This is the most Visually/Auditory/Everything striking game I've ever seen, so a lot of points for that.

A few gripes though: 1. Some levels are laggy despite me having a higher end PC, so optimization can be done, but since it's a game jam, this might be passable 2. The fighting was fun and impactful, but the enemies do nothing to stop you from getting the card, so it's either you get it done quickly, or you force yourself to fight enemies who's options of fighting back are very limited and uninteresting (assuming you coded the players guns modularly, giving some enemies guns would be quick fix)3. All this fixed, the game was a little too long, unless you added a lot of content, I feel like a good challenge and not too overdone would be 5-10 levels 4. QOL like remembering which gun you chose last

Anyways, incredible submission

Thanks a lot!

I really wanted to do my best looking/feeling/sounding game yet, so i put 70% of the effort into that, so i'm glad everyone up to now has enjoyed it. And yes, the game is rather poorly optimized. The way i handled some things were not.. ideal at all ): I have a full-time job and use the weekends to have some relax time, so i only got to put in 33 hours into the jam (including planning and project setup)

The original plan was to have 13 levels (only one deck of cards) but I figured that I could add all 4 decks and padd up some content. But i also feel it became a bit over-done, but I was afraid that 13 levels were not enough levels.

I really didn't like the enemies either. I feel they're really bland and somehow i forgot to add a hit effect to the player to give him feedback that he's being attacked. I did plan on making long-distanced enemies but again, didn't had the time to finish implementing them.

There could be a lot of QOL improvements. Saving loadots was one I wanted to implement, but didn't get the time. I also wasn't able to add option menu (for resolution and Post-Process settings) and I'm pretty sure the most optimal loadout is shotgun-uzi because I really didn't have the time to balance every single weapon tier there is

I really loved how it turned out, and I do have plans to keep it updatedand fixed. So keep an eye out for that!

np, I'd love to see more games from you, I definitely expect a game jam game to show a lack of polish, but yours shows a lot of potential too

keep up the great work!