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I do like this game concept. If the Z axis was locked the gameplay would be a bit more tight. However it was interesting and a unique concept, keep it up!

Thanks! I tried a balanced approach by having the game z-lock the clients when you're dragging them, but then releasing the z-lock when you let go to encourage more mayhem. But I can see how a fully z-locked approach could lead to much tighter gameplay. Maybe in a full version it'd be a toggle option. Thank you so much for playing!