Hey Tim, we greatly appreciate the praise!
Regarding the level balance, a game of this scale would certainly require much more intense balancing. I 100% agree. But just before we were about to submit we sort of had to make a tough decision: Do we make the game very hard to complete, or do we make it playable and beatable for everyone?
We ended up deciding to make it feel more accessible to everyone to be able to showcase all the content that we worked so hard to create. We might continue development after the Jam voting ends, and if so we certainly plan to do much more in depth balancing.
9 days is a tight window of time, but we are very proud of the results. (I play the game more then I want to admit lmao..)
Thanks for the feedback!