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(2 edits) (+2)

I think it's generally agreed on that is a game of remarkable polish, a lot of effort has clearly been put into the sound, the art, the UX and the AI. This doesnt play like a jam game at all, the team is clearly talented.

However, there are a few things. Firstly, as mentioned before having to keep pressing Tab and and waiting to go through the door after enemies were defeated was a struggle. I only played the first three levels but from what I played the  gameplay was quite repetitive and although the characters had different abilities I never felt the need to switch them up as the game didn't force me to. But I'm sure if you guys had more time to design the levels it would be great,

Hey Tim, we greatly appreciate the praise! 

Regarding the level balance, a game of this scale would certainly require much more intense balancing. I 100% agree. But just before we were about to submit we sort of had to make a tough decision: Do we make the game very hard to complete, or do we make it playable and beatable for everyone?

We ended up deciding to make it feel more accessible to everyone to be able to showcase all the content that we worked so hard to create. We might continue development after the Jam voting ends, and if so we certainly plan to do much more in depth balancing.

9 days is a tight window of time, but we are very proud of the results. (I play the game more then I want to admit lmao..)

Thanks for the feedback!

Hello :) Thank you for high praise!
Initially the upgrade system was supposed to give perks as well and thus really change/mix-up the game-play.

Alas this feature didnt make it in :(

The TAB one is a bit tricky, but I do agree that we could polish the levels a bit more :D