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While I enjoyed this game’s atmosphere and commentary, the most important part of the gameplay: the platforming, isn’t executed very well. It doesn’t feel right to not be able to jump up when you’re under a building because there is no way to tell what’s a platform and what’s not. It should allow one-way collision so that being on top doesn’t fall through, but being at the bottom, you should be able to jump over. There is no coyote-time, controls are floaty, respawn time is too long, hitboxes of enemies are too large, and when you get hit you get repositioned to the same plane as the enemy with no invulnerability which means you can essentially get one-shotted. With that said, this game has some potential, keep it up.