Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Social AnxietyView game page

A platformer based on what it feels like to have social anxiety, with a little story too.
Submitted by Lin Augustine — 10 hours, 50 minutes before the deadline
Add to collection

Play game

Social Anxiety's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#3163.0193.019
Overall#3582.8722.872
Overall polish#3682.7312.731
Engagement#3852.8652.865

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 34 to 15 of 34 · Next page · Last page
Submitted

I tried multiple things on the start screen, expected to click on the buttons.

I like the combination of the pages and the gameplay!

Some nitpicking: 

  • one type of house has a triangle roof but flat collision.
  • I think that the text could be slightly shorter, like 0.75 - 0.5. 
  • I died on stage 2 by getting stuck on an enemy under a big tree.
  • Nice use of the sad face as platforms :)
Submitted

Hey! The concept for this game is really cool. I'm a big fan of games that explore mental health issues, so I love what you're going for.

It's definitely anxiety inducing. xD What really sells it is the music, which is an awesome touch. 

I found the platforming to be a bit difficult. The player moves pretty quickly and jumps pretty low, so making them move slower and jump higher may help. 

Overall, nice work. Congrats on your first Godot game! I would love to see more. :)

Submitted

Interesting little platformer with an intriguing story. Some of the tiles were a little but unintuitive but once I figured it out it wasn't so bad.

Submitted

An overall good game. The most monochromatic style was a good choice.  Nice sfx, you made it yourself? Needs some visual feedback tho(for instance in the checkpoints).

Submitted

Good style, fun diary. Had ghost collisions and would seemingly randomly lose. A good entry :)

Submitted

Thematically strong game, the gameplay and feel of the game really work well together! Good job

Submitted

The alternative path over the roofs is funny. Though, I think the checkpoints need some work. I would have the flags be the checkpoints. I often got distressed right after respawning, since I got spawned very close to somone.

Submitted

Nice little game. I would love to have some more polish like player animation or particle effects but I really enjoy the mood of the game!

Submitted

Nice little game. I would love to have some more polish like player animation or particle effects but I really enjoy the mood of the game!

Submitted

The story and idea behind the game is really great and the game mechanics supports them really well. I really liked how the story was told. There is no design category but the score there would be very high.

The worst part were the controls and that made me a bit anxious since I run into people many times without too much control. The collision box of some platforms was not clear (like trees or houses) and I found myself jumping without knowing if I would land on the people or on top of the houses.

Great job.

Submitted

love the use of alternate paths for avoiding people.  Interesting game.

Submitted

The lengths this person will go to to avoid others in the nightmares is amazing. Jumping on buildings, cars, etc. It was a fun. Good job!

Submitted

I really like that this game has a story. It definitely adds player motivation, rather than just being a platformer. I can tell you put thought into that! Nice choice for music, too.

I didn't notice my distress decreasing when I paused at the white flags, but I'm not sure. (I actually saw it happen on the second level, so maybe I missed it on the first?) Also, you might look at some ways to make the movement smoother (like with acceleration/deceleration), as currently it feels a little snappy--if you understand what I mean.

 Awesome job! I'll have to give your game jam a watch! I am hoping to make one for my own, but I have a LOT of footage to go through.

Submitted

Love the concept! Others have mentioned that the gameplay was difficult and I agree but I am a fan of the game

Submitted

While I enjoyed this game’s atmosphere and commentary, the most important part of the gameplay: the platforming, isn’t executed very well. It doesn’t feel right to not be able to jump up when you’re under a building because there is no way to tell what’s a platform and what’s not. It should allow one-way collision so that being on top doesn’t fall through, but being at the bottom, you should be able to jump over. There is no coyote-time, controls are floaty, respawn time is too long, hitboxes of enemies are too large, and when you get hit you get repositioned to the same plane as the enemy with no invulnerability which means you can essentially get one-shotted. With that said, this game has some potential, keep it up.

Submitted

Quite an engaging story and the atmosphere was crafted beautifully. Quite hard for me to get through gameplay wise. 

Can't point to why I had trouble with movement but jumping with something other than up would have been nice. Also got knocked back into inescapable positions a few times. 

But overall a great game. Just some minor things that need tweaking. Keep up the good work

Submitted

Always love a small game with a compelling story! Sure, the gameplay is a little rough around the edges, but definitely isn't bad considering you did start using Godot only a few weeks ago! Also you have a devlog and that is awesome!

Submitted

This game was awesome. Probably my favorite so far.

My one major complaint is the knockback whenever you come into contact with a person. I'd get sent back immediately into a different person, making me distressed again without getting a chance to do anything.

Submitted

loved the story and the gameplay , very good game !

Submitted(+1)

This is exactly what I do when I'm in public. One critique is to expand just a tad past the monochrome and use color to indicate what's background and what's a foreground platform.

Viewing comments 34 to 15 of 34 · Next page · Last page