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(1 edit) (+1)

I like this a lot! The introduction of enemies in stage 4 is a very well done, with lots of room to explore interactions.
I got trapped between a bee and a thorn a few times - I know that it resets the level after a few moments, but even still that can be very frustrating (especially when you're close to the end of the level. That aside, the physics are fun and the movement is just floaty enough to make thing interesting. Well done!

Yeah, I really wanted to prevent the character getting stuck, but I think the only real way to do that is to manually create all the hit/trigger zones for the levels to be more coherent and cleaner instead of letting Unity handle it automatically. Resetting the level automatically is just a workaround... It's definitely on my list of  things to do now that the jam's over.

I'm glad you liked it otherwise! Thank you for playing!