I have rules questions (and not ones caused by us not knowing that v1.5 existed and switching rules half way through)!
General
When you get a complete success on repair, do you get +1 power and +1 dice, or just the power.
In the "Make it Go!" section you describe the shooting procedure as: "Roll 1 attack per power to the weapons bay against the power of the defending ship’s engine", however the 1.5 rolls aren't opposed, and the Engine Room just applies a -1 dice per power. Which procedure is right?
Is there a planning phase every round of space conflict?
Abilities
In the "Make it So" section, you say: "but they may add 1 die to a roll as
long as they continue to do so". If the Captain gives a new order does the +1 go away, or does the player keep it on each roll as long as they are following the order?
How does the Communications Officer ability work? Does it mean that a 4+ on a Plan or Help roll give +2 dice instead of +1 dice, or does it mean you roll 2 extra dice when making Plan and Help rolls?
Combat
In combat, do enemies (NPCs) also roll to attack? The Blades-style resolution mechanism made us think that it was "one roll resolves both sides action", but the Dodge and NPC stats make it seem like you take turns.
In combat, does a Dodge get declared as your action? Do you choose to Dodge before knowing if you are being attacked? If you are attacked twice in a round, can you Dodge both, or just one?
In ship to ship combat, it says that the ship's weapons: "has a pool of
dice equal to the amount of power. It then says: "Roll 1 attack
per power to the weapons bay against the
power of the defending ship’s engines." Does this mean that attacking doesn't use a kobold's own ratings, but uses just that attack pool (which is decreased by the target's engines)? Do you roll 1 attack per power, each of one dice, or 1 attack per power each equal to the power? What does it mean to roll "against the power of the defending ship's engines"? Since 1.5 rolls aren't opposed — so this reads like a holdover from the previous rules? The more I re-read these rules, the less I understand them :)
Rooms
Can someone other than the Captain allocate power? The Command Deck ability says "The Captain allocates power". If the Captain is off-the bridge, or dead, can someone else do it? If so, and no power is allocated to the Engines, can the ship move?
Does a scan with the Sensor Array reveal both the structure of an enemy ship and the crew position, or just one or the other? Does it reveal the nature of every room, or just some? Does that vary on a partial or complete success?