Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+3)

Okay, so I tried a few, but tweening between 16 pixels in a pixel perfect way is pretty challenging.

I ended up setting up an array for the values to move by. So in the case of Easy Ease, the distance moved per frame is this: [ 1, 1, 2, 2, 3, 3, 4] While Easy Ease Out is more like: [1, 2, 3, 3, 4, 2, 1]


I guess best to have him slow down at the end of movement so controls feel responsive.
Great work, are you planning to add some story?

Yeah, I have a plan for one scene with some dialog, but it would be minimal.

(+1)

I like Easy Ease, because it brings a sort of impact to each step that I think works well in your genre.