This was a very polished experience for a jam game. My nitpick is I wish there was anticipation of the attacks. I had to play really held back due to the attacks just starting out of nowhere. The exchange mechanic was also not very viable during combat but I can see how it can be if there were more weapons. I love the boss variety and their attack patterns. This was one of the best I played so far.
Anil Demir
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Obviously, the visuals were great. The audio was also good. The battle system was quite interesting but I think I would have enjoyed the game more if there was more of it and less of waiting. The battles were very difficult for me but maybe I was doing something wrong. It just seemed like boss attacks were too many at once.
Great entry overall!
Thank you very much for the effort you took writing this detailed feedback. Honestly, I'm not working on the game anymore, I have started the mobile version but shelved it due to other work coming up. Hopefully it will be unshelved one day to see the light of day.
This version here was a result of a week long jam, when I was quite a rookie in game dev. I'm still not as advanced as I want to be but if I would do the same game again, it would definitely be better. You are right about most of the things you wrote. I'm always surprised how many downloads it still gets (before the bundle as well) even though it's a quite repetitive and well, boring game. I think there is something about the game that requires attention. In the mobile version my plan was to expand more on the idea of events with much more variety and turn combat into a tad bit more elaborate version of the current one (a combination of war and a regular ccg). You can kind of see the direction in my devlog post I've written long ago.
If I get back to it, it will be for people who still play the game and especially for people like you. Once again, thank you. Your feedback will go into my knowledge database for my future games <3
P.S. Don't worry about not being able to complete the game, end boss is unnecessarily difficult and completely RNG, if not impossible. If you give me contact info (twitter, email etc.) I can send you a gif of the introduction sequence of the end boss.
Could be better if you'd scale up the game without changing its resolution. Main character felt a little heavy. My favourite was dash and pickup mechanics but I couldn't find much of a motive in the game. Only in the end escaping was a motive but it wasn't challenging. Graphics look overall very nice. Good job :)