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Nice visuals, i like the fog.
Crashed van is a nice indication of some kind of story. NGL that first enemy scared the crap out of me. Strange enemy spawn behaviour and lack of sound queues made it confusing. Collision with some items on the floor made it frustrating to navigate through. First thing I tried to do was jump on rocks but I couldnt. Not a fan of the "walk here - collect note - walk here - collect note" gameplay, I think you can come up with something more interesting with better planning and play testing next time.
Hope that was helpful

(+1)

Thanks, yeah I had a lot of ideas for this during the jam and would have implemented them if I had more free time. Ideas like  the  gun jamming and custom enemy events on picking up every note. I don't like the note to note collecting much but just settled on it just get stuff done quicker. Thanks for playing