Hi, thanks for the feedback.
1) DMG stands for damage. In retrospect, it might have made more sense to call it ATK for attack, but you know...game jam time limit.
2) I did consider leveling up and having like a deck building aspect to the game where defeating monsters adds new cards to your deck and LW's DMG stat gets bigger. But I tried to be scope conscious (this is really the first game jam game where I felt like I finished what I set out to do)
3) Yeah, I'm not sure how things skew balance wise, but in my playtesting LW could get pretty low and playing a flush protection spell or a big three of a kind healing spell made for some pretty exciting moments. I think against the final boss, he literally dropped to 5 HP and then I got a clutch flush which allowed LW to finish the boss off. It was very exciting.