Concept and style are great. You already acknowledged the speed issue and it can easily be tweaked after the jam. The puzzles are also very interesting and force you to think creatively. Great job!
nsceusa
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This is a fun and charming game! The aesthetics and character expressions are great . And you have a drum roll for the reveal. Perfect touch. If you were to develop this further, what would you add to the game? Would you time it? Or maybe have to handle multiple recipes?
The only tweak I would suggest is to allow the player to hang onto the measuring cup. You have to go back and forth a couple of times to grab it. I felt like I wanted to speed thing ups a little bit to see what happened next. However its a very minor detail overall.
With that said, would love to see how the story develops. You definitely gave Chip a personality. What struggles are in store for this small bake shop? Great job!
Very fun idea! It does launch you into the action very quickly. However you provided the player with an opportunity to heal before ending the game. Just needs to be tweaked a bit to account for the the rise in difficulty. Very smart to provide an arrow so you can locate Maria. Would have been much tougher. Some more enemy types and items would be good I understand that would take time to develop and implement. Would look forward to an update!
The song really made you want to keep going. Nice pick! I didn't realize that I had laser blasters tho! That really made a difference. I think there was just a little too much drag on the tuna can but the game was still really fun to play. The intro was also super cute. AND the ship shoots lazers that go "Nya". Gold.
I laughed when I heard the goats the first time. The game is simple but effective. The dodging of the reaper combined with the slowly shrinking fence make it engaging for the player. I did encounter a weird bug. If I release the goats on the far right side, they can go off screen but it does not recognize that the goats are lost. I ended up releasing both goats by mistake and the game kept going. A small detail but still a fun time!
Oh my god, Sticks to Snakes. Epic.
Very true about encounter building. It can be a bit tricky. Tho monsters could be organized by CR rating and then the DM rolls for the specefic level he is looking for. Probably won't be perfect depending on the party but that might be one way.
Regardless I think you nailed the theme and a lot of the concepts. Thanks for making it!
The laser upgrade is great and I like how the shield forces you to stop moving. If you need to take a breath you certainty can at the cost of being an easier target. I did feel a little constrained. I kept getting caught on a few area of the later levels. Also I didn't realize that the laser beams from some of the enemies would bounce around. It seemed like the level of difficulty cranked up very fast. I like the enemy type, just need some time to get used to everything. This is just stuff that needs to be tweaked tho. Good game for 3 days!
I really want to try this with a group of friends. It looks like a ton of fun and it looks like something that can be learned fairly easily at the table. Plus you don't see a lot of verbal interaction in this way. Usually I think of something like "Apples to Apples" or "Superfight". I think this is a nice addition! Well done!
This looks like a fun game! I didn't get a chance to play it but I read through the rule book. Its a simple idea with mechanics that have enough complexity to keep the player juggling between tasks and adjusting to new complications. I also appreciate the slightly joking writing style and the fact that the player has to communicate with animal noises if they get polymorphed. I can see some folks having a laugh around the table. Nice Job!
Hey Jabberwockist! That sounds pretty cool. I'll take a look at your game a bit later today! I The board games that I have come across so far are the following:
Beware, there be Traps here! by ProfPille
If anyone comes across board games please post! Would love to see them!
Hi All!
Just wondering if anyone else worked on a tabletop game? I already read a few on here and they were pretty interesting! Unfortunately there doesn't seem to be a way to filter the games for PDF or board game submissions, so I figured I would make a post. Curious to see what everyone else worked on and how they applied the theme!
Really enjoyed this one. I was particularly happy with how the game taught you how to play. Introducing small elements of the puzzles at the time and building the player up. Great way to introduce the game mechanics. The story and theme really complimented each other very well. Great little message at the end as well!
Well done!
This is a solid game. Its fun, keeps you on your toes, give you options for customizing your robot, and switches it up with different enemy types. The healing mechanic is also a quick little mini game that made me feel like robot that was repairing itself. Very enjoyable.
There were a few things that could be tweaked. The sound of your rapid fire is a little low. At first I thought there was no sound at all. Occasionally enemies will spawn in front of doorways and you will injured right away. I was also unsure how much health I would get back after healing. It seemed like I could never get back to full.
Overall, these are details that just need more time to ironed out. The core stuff is solid. Well done!
First off - great sound. Combined with a limited light and the fact your can't run made me VERY nervous. It was great. I verbally shouted when the darn monster crept up out of the dark and yelled about sweets in my ear. Short but it does the job!
Plans for the future? Any other mechanics you want to include?
This was an interesting read! I like how playing cards and dice were used to form the primary mechanics. You will have to balance out your options and go with the randomness of the dice. Also cool to see the main character is the healer instead of the warrior. A nice spin on the adventure story. I also enjoy how monsters roll different amounts of dice depending on the situation.
Have you considered adding in a leveling up system for the Little Warrior and the healer? Maybe a set of extra abilities they get for defeating major bosses or completing milestone events? That way each player can customize their healer. It will also provide an incentive to play again and try different styles of play.
Also just a quick question - does DMG stand for something specific? I believe you defined it as the number of six sided dice you get to roll. Higher DMG = higher potential to hit. Is that right? I play a lot of Dungeons and Dragons and every time I see DMG I read it as "Dungeon Master Guide". What does DMG stand for in your game?
Thanks for making your game!