Whoa. That was a particularly difficult game.
I'm pretty sure the final(?) level is nearly impossible.
Some possible improvements:
- The floor texture could be changed to a more contrasting one, given that when flung at high speeds, I could get disoriented really fast.
- Tighten the collision box(Or increase the sprite size) on the enemies, Near dodges are a lot more satisfying than fake hits.
- Momentum-based movement is awesome, feels unresponsive sometimes. Perhaps a speed cap and/or an acceleration increase in lit areas would help.
Despite that, all arround challenging mechanic! Good job!