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MHDante

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A member registered May 08, 2015 · View creator page →

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(1 edit)

Perhaps this is my own preference, but I really enjoy mechanics that punish hubris. It's fairly easy to miss the button before the final fall. Games offer you the catharsis of doing it all over again. Something rarely afforded IRL. I think if it wasn't for that, I would have just played it once and not noticed the author notes button at the beginning. 😅

Further, I think it introduces a bit of agency, without that choice, I think I would feel like I'm just going through the motions set up for me.

All of that said, perhaps it removes some of the authorial intent of getting the player to experience the transition between avatars. That said, projecting onto Googly McWobbleLegs felt easier after feeling disempowered from helping cube 2 being un-stuck.

Sorry if this is reading too much into this.

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Well, there's a chance to leave one block buddy trapped forever. I like to imagine that they want to be together.

After closer inspection, what I had imagined as each cube's eye, could also be interpreted as a 2d weight in the hollow of the cube, simply moving around due to gravity. I guess the same could be said for the googly eyes at the end.

That said, something being made of simple 2d physics objects does not mean that they're not entitled to companionship. 😤

Lovely. Had to play it over due to getting the bad ending  :(
Ended up seeing the author's notes and having a better time the second time around.

There is a bug. After clicking Support this game and putting in my bank account, my total money did not decrease. Plz fix. Literally unplayable.

To anyone having troubles unzipping the file on windows, right click the .zip file, click properties, then check the unblock box.

If this task feels intimidating, you're going to love this game.

Very nice design. Although I'm not sure the hacking was taking the security and espionage stats into account.

Also, this happened:

http://imgur.com/JaQBePD

Did we run out of mergers?

Very fun game. Makes you think. Unfortunately, the non-determinism reduces it to trying to click all the blocks as quickly as possible.


Also, this happened:

http://imgur.com/yAfIaF5

Each floor has good humour and Great art.You should submit everyone's paintings to a website!

Neat game. The final level was an action sequence!

Fun game! I found myself mashing O more than once.

Weird, on the windows version, Every picture is of the entire island.

You need to upload more than the executable for windows, the data folder should also be there.

Whoa. That was a particularly difficult game.

I'm pretty sure the final(?) level is nearly impossible.

Some possible improvements:

  • The floor texture could be changed to a more contrasting one, given that when flung at high speeds, I could get disoriented really fast.
  • Tighten the collision box(Or increase the sprite size) on the enemies, Near dodges are a lot more satisfying than fake hits.
  • Momentum-based movement is awesome, feels unresponsive sometimes. Perhaps a speed cap and/or an acceleration increase in lit areas would help.
Despite that, all arround challenging mechanic! Good job!

A true test of patience. And arm strength