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I'm not really sure how it is a rougelike, but the game is pretty fun up until the spike field. It just seems a bit too chaotic, and I'm not really sure where the player or spike hitboxes are. The art is really well done, and the rest of the level design is pretty solid. Great work y'all.

it ended up not really turning out that way i guess. As for the spike traps there is a pattern but its a bit of a trick. I don't want to spoil it too much haha.