Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Crychair

147
Posts
1
Topics
69
Followers
211
Following
A member registered Aug 06, 2015 · View creator page →

Creator of

Recent community posts

Ok i think i figured it out. The thing that is throwing me off is the scale of the objects in relation to the blueprint. For instance the carrot plane needs to slightly go off the screen to fit at the right size.

Neat idea, love the concept and the art, music and sfx are great. I do wish there was more puzzle though! I feel like you had one idea to have to destroy the platform from another ledge rather than the normal of being right next to it. Would love to see this expanded.

Also did find a bug that when you are on a ledge and walk near the edge you lose your jump. Maybe you arent considered grounded anymore? It happened most often with the 2nd or third upgrade.

I really like this concept. Great job on design!The art is lovely too.

Neat idea. I feel like some of the levels were easily glitching the collisions by just simply scaling up a few times. Wish I didn't lose for leaving above the screen as well!

Neat game, but it was a little frustrating that the scales did not always have the possibility to be perfect. For instance the bunny airplane one was missing an orange piece at the back for me so the brown section was showing even though it wasnt in the blueprint. And for the penguin flying saucer the head and helmet didn't ever have the right scale to match the body like the blueprint did. Un sure if this was a bug with scaling?
Would love it if the objects were dragged onto the scene scalled too instead of changing size when placing them.
Great art, great music, with the above fixed this would be a fun relaxing game. Could see a full release!

(1 edit)

You might be the best at these games...
I don't think i've gotten more than a C.
Thanks so much for playing.

Keep up the great stuff!

Just FYI both git links are 404'in

Playing this on a mobile browser.... man I'm bad at this haha. Love that it goes forever but I only got to 4.

(1 edit)

Untixy. Haha

Nice job! Cant figure out how those times are so fast.

This is awesome!

Haha no worries. Great UI. Nice job on the tools jam!

Pixel art is a game genre?

haha if you remake it with that aesthetic you will get a lot of people coming back to play for nostalgia. 

I've missed you captain forever.

maybe I'll update the page more then with a better description. But the idea is to be a parasite and drain health from the other cells. If you are not tethered you take damage. Credits are on the itch page. And currently there is no way to get back to there main menu without refreshing, but the same info is on the itch page below the game.

the corpses were sort of meant to make the game harder over time, but i agree that it's not perfectly balanced yet. Thanks so much for the feedback!

Agreed. They have very minor differences, we ran out of time adding different abilities to each. 
Thanks!

Thanks so much!

ummm unsure?

Would love to hear more about your issue. I've had it tested on ubuntu I believe and it worked, but for some reason sound was having an issue running it from the itch launcher. If you run it outside of the itch launcher from command line it works as expected.

Hey! update your jam page so you get the ludum dare link at the top!

The 100 cost unit seems a little over powered imo. It takes down the tower so fast.

Agreed

what is BRABO?

I didn't make it very clear. Put each switch facing right and then get the mummies to press the red pads and move on :)

Hmm. I feel like a room people are getting stuck on it the switches and spikes. 

The switches is more just a lack of telling the player when things are good to go. Meaning you need to toggle each switch once and then the pressure plates. Once everything is in the on position the doors open. But i don't make it very clear when things are in the correct position.


As for the spikes. SPOILER - Its that a spike that just went up will never go up in the next round.  So you sort of just have to keep moving.

Hmm what ever the default is. When i entered i got the torch and nothing really lit up. did i need to be "using" the torch?

Thank you! I wanted it to be hard, but maybe after playing it so many times i got better at it haha. 

I had the torch! The room did not light up.

The initial screen that asks what resolution I want sort of just sets the max resolution and then the game scales to a point that i cant interact with most of it. I would suggest just having a normal selection.

Had some issues with lighting once inside the sphynx where I couldn't see anything :/

Very hard to control the character. Feels very floaty. Nice setup though.

Great stuff. The last few stumped me for a bit.

Nice job! Great stuff for a first game jam. The controls as a little weird but easy to use. The E move seems a little powerful without a range limit on it. Also the enemies should prob react to you once they get damaged.

(1 edit)

Nice job. Neat idea. Intro is a bit much for me. The enemies can also push me out of the level!

Thank you! There is a bit of a trick to it. That i don't want to give away.

its semi-random, but there is a sort of trick to get through.