Ok i think i figured it out. The thing that is throwing me off is the scale of the objects in relation to the blueprint. For instance the carrot plane needs to slightly go off the screen to fit at the right size.
Crychair
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Neat idea, love the concept and the art, music and sfx are great. I do wish there was more puzzle though! I feel like you had one idea to have to destroy the platform from another ledge rather than the normal of being right next to it. Would love to see this expanded.
Also did find a bug that when you are on a ledge and walk near the edge you lose your jump. Maybe you arent considered grounded anymore? It happened most often with the 2nd or third upgrade.
Neat game, but it was a little frustrating that the scales did not always have the possibility to be perfect. For instance the bunny airplane one was missing an orange piece at the back for me so the brown section was showing even though it wasnt in the blueprint. And for the penguin flying saucer the head and helmet didn't ever have the right scale to match the body like the blueprint did. Un sure if this was a bug with scaling?
Would love it if the objects were dragged onto the scene scalled too instead of changing size when placing them.
Great art, great music, with the above fixed this would be a fun relaxing game. Could see a full release!
maybe I'll update the page more then with a better description. But the idea is to be a parasite and drain health from the other cells. If you are not tethered you take damage. Credits are on the itch page. And currently there is no way to get back to there main menu without refreshing, but the same info is on the itch page below the game.
Hmm. I feel like a room people are getting stuck on it the switches and spikes.
The switches is more just a lack of telling the player when things are good to go. Meaning you need to toggle each switch once and then the pressure plates. Once everything is in the on position the doors open. But i don't make it very clear when things are in the correct position.
As for the spikes. SPOILER - Its that a spike that just went up will never go up in the next round. So you sort of just have to keep moving.