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Loved it! The idea of having the enemies chasing the player directly definitely made it a lot more active than other tower-defense games I've played. My only criticism is that it's fairly easy to cheese the earlier waves just by leading them through well-timed bombs. I'd also like it if doing damage or being hurt were telegraphed more - the sort of "oof" sound effect and the clicks made sense, but it would've been a lot nicer if maybe there was a bit of flashing or screen shake when the player was hit.

Thanks for the feedback. The effect you're suggesting was actually on the list of ideas i had to unfortunately bench so i definitely agree that it would have made the game better.