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Not bad, the spikes in the castle level need to be changed though. It was frustrating because I felt like I had cleared the jump and the spikes would still insta-kill me and send me back to the start. Also just a friendly bit of advice when uploading a webGL build from unity to itch, in the itch project page unclick "fullscreen button" because unity puts one by default in the same spot so you end up with 2 overlapping fullscreen buttons in the bottom right corner of the game window. Overall, nice job though and especially not bad for your first game. Keep up the good work!

(+1)

Noted! I appreciate the feedback, we couldn’t figure out how to get the collision to behave and kinda just said screw it and hit publish.


I’ll keep that in mind about webGL