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Microgames must be one of my favorite genres ever since the first Warioware game for the GBA! The way the theme is applied is really great, both in everything having a baby-drawn aesthetic and the way you are constantly taking care of the devilish bastard.

The only immediate criticism I found was that perhaps it is a bit rough to have only one life available! The advantage of having a more merciful approach is that you can avoid players feeling like they only lost because they didn't understand the objective of a microgame in the first place, the first time they played it, by giving them some margin for error. Think of the first time you played some of the weirdest Warioware games and how it sometimes takes a little bit longer than usual to associate the short instruction with the actual game objective. (This especially applies when you play tricks on your player such as the well thought Rock! instruction!)

Amazing work nevertheless! Well deserved follow :)