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(+1)

Really nice use of dithering to get the most out of the limited palette! And the tutorial was concise showing me everything I needed without overstaying its welcome. My only real complaint is the Blue Flower's ability feels kinda lackluster. Maybe if the bullets he reflected became purple and hurt enemies, or he could push stuff back further to buy more time when surrounded.

(1 edit)

Thank you for the feedback, PZ!
You can actually also push enemies back to give you more time! :) Flower pushes away anything that is blue!
In the later waves, there are some bullet patterns that actually require that you defend them properly, otherwise Miss Flame will not have a path she can go through! I tried to only make the player NEED the block a little bit later so that it wouldn't become too overwhelming for someone not used to shoot 'em ups! (Also on a later wave there are enemies with pink shields, that require a bullet to be reflected onto them first!)