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I love the idea! It's a shame you didn't have time to implement an actual game, but I really like the idea of typing as input. Clunky control are usually bad, but when done deliberately, like here, it can be really fun!
Also: pretty creative to make a submarine with the given assets :D

Thank you!

I was talking to a friend and he suggested it would be nice if the entities had tab-complete.  I want to also figure out how to add aliases so that you could do something like `bind 'ep={1},{2}' as 'set engine={1} prop={2}'` or something.  Make the custom commands user-settable.