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(+3)

The art is good, you have a simple yet theme matching tile-set and it is rather clear and easy to see what is what. The concept is also fairly well executed beyond the goal simply being 'out of reach' but the necessity to acquire abilities to make things 'in reach' is fairly well done.

The control scheme is a fairly neutral point in my opinion; im personally not a fan of the placement of the ability keys; however thats a subjective statement which doesnt really reflect in the game's quality other than id recommend finding some better placement for the ability keys somehow; if you found a way to make it work with a standard format like: WASD, Shift, Space, Mouse, and R, E, or F then it would be a 'normal' placement control scheme in my opinion which is what, as far as im aware, most people are used to. 

Bugs wise, most notably, it seemed to be 1 in 3 times I wouldnt be able to double jump and additionally it seemed that sometimes the dash ability wouldnt give me back my second jump, I couldnt figure out whether or not this was because I was jumping off of ramps, but it seemed to occur more frequently when jumping from ramps and was most noticeable when doing the jumps around the "dash to reset jumps" tutorial.

Last thing of note is that some of the saw placement early on is a little merciless given that its before you get any abilities and the player is still getting used to what seems to be a deceleration mechanic, at least thats where I had a lot of trouble in the first two minutes of play.

All around good and somewhat difficult game though.

(3 edits)

I also am not a big fan of the controls either but it's a BIT easier if you release the mouse altogether and play on keyboard.  Though attack as h and L as dash seemed far apart. I'm guessing they have other abilities for j and k?