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Fun game and a neat concept.  The music fit and didn't get tiring, the characters are interesting, and the idea of rewinding time to solve a mystery is really cool.  I wasn't able to completely solve the mystery, a few things kept me from wanting to go again after my first death:

  • The movement system is nice from tile to tile, but being able to hold down the arrow keys and move in that direction once every second or something like that would have been better.  My hand was tired after repeatedly clicking the keys to move around, especially with all the back and forth required in the game.
  • The controls in general were good, but could have been better.  I would have preferred E over Q for interaction considering my index finger was already going to have to use R.  Or maybe space, but Q felt awkward to me.  The control screen at the start was incredible and explained the whole game clearly, so great job on that.
  • While the concept is neat, not knowing exactly what's going to happen when you talk to someone makes the game rather tough.  When the warning of "people may not remember you after going back in time" is shown I thought I'd have to be careful with dialogue choices, but instead I have to avoid talking to certain people at certain times otherwise my character will say "I just checked out the safe" before the robbery even occurs and then I get arrested.  I appreciated the interaction itself, but not how it was triggered.  If there had been some mistake I'd made that caused the failure besides not knowing I shouldn't talk to the guy yet, it wouldn't have left a sour aftertaste on a cool game over scenario.

As one last note, it seems that the bookcases have no collision box.  Not sure if this is used later on in the game or if it was an oversight, but it wasn't anything problematic.

(+1)

Thanks for the feedback! Honestly, a lot of these things should've been obvious when I was developing - tunnel vision, I suppose!

I totally agree on your last point - the player should've had more options for what to say to him instead of just starting off with something that incriminating, and it should've been clearer from the beginning that if you say you checked out the vault, you have to lie about who let you in.

Honestly, now that I think of it, the fact that I developed a method for spamming the movement keys so I could move faster during testing probably should've been a warning sign. Oh well.

Overall, thanks for playing the game and giving feedback!