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(+1)

Impressive and really good usage of the art assets!

It is a good tribute to the 2D metroid, you nailed it the concept perfectly!

The only criticism that I have, it is about the controls of the main character, I found them quite stiff, so sometimes I found that the jumps were difficult to execute properly.

But overall really nice job!

(+1)

thanks for commenting and playing my game 

i wanted to combine the stiff movement and shooting of samus in super metroid and the focus on movement and accuracy that the knight of hollow knight into one and I think it worked out somewhat successful , so maybe your issue comes from the speed of the drone ? 

I heard a few complaints about that , and I will turn the speed down a bit in the full realiese

(+1)

For me the speed of the drone was ok, I replayed some of Hollow Knight, I think that your character falls too quickly, and he has no too much of air control. For example, in Hollow Knight, when I press a longer jump button, I can fully move in the air, and the character doesn't fall quickly, so I have time to do the perfect landing on the platform that I aimed.

I know that it is not easy at all to find the perfect formula, I bet that the developers of Hollow Knight spent many hours on this element.

Feel free to ask more questions if you want more detail.

(+1)

I played around a bit with the movement and did try to reduce the gravity a bit while falling , gut it doesn't matter how much I turn it down , either the character feels too floaty or too heavy. gravity I got seems to be near the sweetspot for my needs , but I think there is an issue that is that I don't limit the falling speed , the falling speed increases over time , so it gets very high very quickly , I think if I can figure out a nice max falling speed the landing should be a lot easier to land jumps , also I decreased the speed of the drone slightly and it is soo much better 

thank you for the feedback on the falling speed , I wouldnt have found that without it  

Your fix sounds nice, and no problem, I'm happy to help you :)