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(+2)

Overall it was a pretty good attempt. Sound design was amazing. The jump sfx and the can tossing fit perfectly with your choice of music. The music also somewhat (though admittedly stereo-typically) fits with your narrative. The art style very definitely lends itself to you overall them and artistically in visual and audio this matches very well. The out of reach and redo themes were there but only very minimally.

Mechanically it needs some tweaking. Disappearing platforms should give some kind of warning before they just fall off the earth. Also I don't know if it was a clipping issue but despite dozen attempts, I just couldn't "ride" Debbie. If I tried to land on her she would move on without me but if I tried to run with her the timing became difficult because I was clipping on her head. 

Still, overall I enjoyed what I could play of it.

(1 edit) (+1)

thank you for the feedback! The debby part you don't so much ride on her as much as you walk on top of her and try to keep up, I could have made that more clear and expanded the collision a little more, but I'm glad you enjoyed the rest!