Hey hey people! Congrats on the game, overall it’s one of the best I’ve tested (with no surprise given the team composition).
Theme is well respected, I like the humanization of the robots with their different family role and personality.
Quite original to see a tactical combat game, which is a genre I enjoy. FINALLY NOT A PLATFORMER! And also, it’s EASY to do the actions, you do not have to go through 52 menus every turn like in some very famous J-RPG series.
Like Zicman (the French guy who hanged around in Twitch chat) I was pretty amazed at the level of polish and length of the game, a quite original upgrade system on top of multiple levels. Cool that you managed to have 2 programmers collaborating well, it can be a challenge!
The biggest reproach I have is… Well the game wasn’t that fun for me. Like Willowblade repeated a few times, it was much too easy and I would prefer if I felt compelled to optimize the upgrades into builds. Also the few UX issues I pinpointed during the testing would really help with that.
I’ll end with a note that John is getting good at making music. Also the art style reminds me of F&F2, in slightly better? Bonus to the whole team for the effort of making all the assets and the cool shaders.
Congrats! Average rating should be like ~ 4.5