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rage quit at "Rush hour" lol

But this one gets top marks from me.  Love how you introduce simple obstacles and enemy patterns and gradually combine them to increase the challenge. This is fundamental puzzle design and you paced it really well.

You used the art assets effectively and it even has a minimalistic charm to it.

In regards to polish your game had every element I expected it to have and some more (loved the detail of the skull and bones in the spot you die).

Really outstanding job, congrats!