the workshift loop is really effective in immersing you in the game's world. You feel like a worker in a science station.
Would love to see it extended somehow, I just wanna inhabit this world you created some more.
Seems to have a lot of potential for something I would spend hours into, but I just couldn't understand how it works. I think mainly it needs more feedback of what player's inputs are doing. A tutorial would be nice too.
I really hope you work on it further because it already looks amazing and has a great atmosphere to it.
Great stuff, I liked your implementation of the "bridge-builder" mechanic. Doesn't seem something so simple to do but it worked well!
Art was on point as well, it was consistent and the style fits nicely with the gameplay.
At first I had trouble understanding the interplay between the character movement and the building mechanic, but then I realized that the point is to climb through the structure as you are building it. To emphasize this, I would consider not giving the character an infinite jump, to make sure you have to climb the structure instead of just levitating to the place you want.
Awesome job overall!
Very unique interpretation of the concept. And the mechanics allow for a surprising amount of different strategies.
Controls could be tweaked to make it a bit more maneuvarable (many times I ended up grabing an object when I wanted to paddle). Very cool nonetheless, could easily see this being expanded with different enemies and add-ons to put on the raft.
this mechanic is truly unique, I can't even imagine how does one come with that.
Love the aesthetic, great color choices. You nailed the feel and sound effects too, like the ticking sound when you press the arrows to move the lines, feels like I'm tinkering with precise astronomical instruments.
Impressive entry!
- So simple yet manages to convey a sense of exploration and venturing forth.
- Love the implementation of the theme, creative and fun.
- The look and sound effects fit perfectly.
- A detail I found especially elegant is the somewhat "built in" tutorial: you are able to get the first pieces of junk without worrying about the time limit. Once you learn the basics, you have to breach the ship and then the challange starts.