This game is chaotic, but it feels intentionally chaotic! I will say that it's a bit too much too fast in terms of what you're asking the player to pay attention to from the jump. You need to ease the player in a bit and layer in the chaos.
For example, start each day with moving to dodge one kind of enemy like the pigs or the skull lasers. then after the player survives that, give them a rhythm segment with no need to dodge enemies. then give them a different kind of enemy to dodge, then another rhythm segment but now you have to dodge 1 kind of enemy, so on and so forth