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really nice design with a lovely aesthetic and lots of polish. I like the idea of the mechanic a lot but feel like Timmy's physics could be tightened up somewhat to make it more predictable, as the game revolves around the playing being able to predict and control how he will move, even indirectly.
I like to be absolutely certain it was my own fault when i die in a game :) 

Nice arcady feel overall

Thanks for the feedback! I agree, that would make the game more enjoyable.