That was something i definitely lacked in my entry, and if there's anything i've learned from my first game jam, it's that most people won't read the page before playing, so putting your instructions there is next to useless!
timbs85
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Really nice. The particle effects and post processing were all perfectly judged for my taste, and the controls felt tight. The tutorial is super minimal but enough for you to immediately understand how to play.
The online leaderboard is very cool, especially for a jam game. It's something I wanted to do but thought it was definitely over-scoping, so i dropped the idea. I also like the try counter that really reminded me how much i sucked..
Thank you, i'm glad you enjoyed playing!
I agree with the difficulty curve, I changed it last minute as it was brutally difficult but it is a little on the easy side now, though you're at the mercy of the RNG somewhat. You can shoot the cars, they just take 3 shots, and they do area damage when they explode so you can take out groups of soldiers. I just didn't make this very clear as I ran out of time for a tutorial.
Destructible buildings/scenery were definitely on my trello board, but got relegated as the deadline drew nearer unfortunately, as did a high score board that tracked all your stats. You can still see them pop up in the terminal if you play the download version.
Thanks for the feedback!
Valuable reading, thank you. I will make the necessary changes and re-upload once the rating period is over.
I certainly planned on having more towns, i built a system to load in chunks as you progress, but ran out of time to build more than two chunks. And the ammo drops were definitely OP, i had to change up how they worked at the last minute to 'fix' a bug but didn't balance them well. Thanks for the feedback and glad you enjoyed playing!
My first gamejam entry: https://timbs85.itch.io/captaintanks
Playing yours now!
Here's my first gamejam entry: https://timbs85.itch.io/captaintanks
I already played and rated yours
Really liked this game, and it all feels very polished. Very cool mechanic and well designed puzzles.
I thought the controls felt a little floaty for a platformer at first, but as i realised it was a puzzle game first and foremost, i realised that they are perfectly forgiving. I love the death animation and that the particles persist as you restart the level
Here's my fist game jam entry: https://timbs85.itch.io/captaintanks
playing yours now!
It was originally unlimited ammo, but it felt too OP and you could just camp by the transporter. I wanted to add a way to force the player away and leave it open to attack, hence the ammo pickups.
I really had Blast Corps in mind as my initial idea before i started development, I liked the idea that you have no control over the transporter, you just have to clear the way to let them progress. With more time I would have added more content to stretch the gameplay out more.
Thanks for playing and for the feedback, i hope you enjoyed it
Yeah I wanted it to fell really arcade-y and immediate in that sense. There's nothing complicated with line of sight or collisions going on there, as it felt like too much to think about when you're trying to run people over and aim and shoot at another group at the same time, so it really is just that when you click, there's an explosion at the crosshair.
Wow thank you for such positive feedback!
I really had the old Spectrum/C64/DOS games I grew up on in my head, so just aimed for things that made me feel happy. I was really just cherrypicking things from a general time in my life rather than any platform in particular, so i'm glad you thought it felt coherent.
You're right, it was somewhat procedurally generated, in that it loads chunks of levels in at random as you progress, but I only had time to make two chunks. And I definitely felt the comparison between our games in that the bad guys really didn't stand a chance against being squashed!
Thanks for playing, I'm glad you had fun
Thank you so much! I hadn't planned that tension in advanced, it was just something that emerged as i was working on it, and I realised it was what kept the game interesting so tried to maximise it. I know very little about art or animation, which is why the theme attracted me to this particular jam in the first place, so I'm glad you liked what I managed to scrape together!
Do you think more contrast with the crosshair would have helped?
Very cool, so much originality squeezed out of such a simple mechanic, and i love the way each new concept was introduced and then the challenge increased. The persistent death sprites really made it for me.
I feel like for a game based around timing and rhythm it would help if the timing was tightened up, i'd like it to be exactly repeatable every time you respawn, which it very nearly is but not quite.
Really good entry
Thank you for playing! I agree the pickups are OP, i had to change how they worked at the last minute when i noticed a bug, should have balanced them better but didn't have time. The trucks do area damage when they explode, which i thought would make up for them taking so many hits, but in reality there's often no soldiers around to make it worth blowing them up. Thanks for the feedback!