Thanks for the feedback. Yeah im not claiming its perfect, most of the decisions are made randomly so you can easily get unlucky or have a lot of clumped items (which obviously is a big problem). I'm starting to think that the camera moves are inconsistent from platform to platform, because the dog is very firmly on screen and its not moving particularly erratically on my screen, but I think it must be on other people's, so thats again another feature. In the end I think we made a game that's relatively fun to play and that's more important to me than balance given the short time frame, but there were clearly some flaws that could've been addressed regardless.