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Thank you for the feedback, I definitely need to work on some changes with the medallion and I will work on making the tiles seem less like tiles and more like a fluid background. Currently, you can enter and exit fullscreen using CTRL F, however I would certainly like to make this into something changeable manually using UI in the game (along with making the hotkeys more obvious). Regarding the footsteps of the player and enemies: Were the footsteps too loud, or too monotonous?  Either way I will look both into less repetitiveness in the footsteps but also how quieter or softer footsteps sound. Once again, thank you for the feedback. It pointed me towards issues I had not even considered yet.

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Hm, I think they were too loud. Also compared to the the chill background music they created a beat that was too fast for the background music, making it kinda awkward.
Btw, while replaying your game, I thought it would be nice to have a sound for teleporting to the medallion.
Also I managed to escape the level if you find the sign "Hitting an enemy with your medalion kills them" and to left, there is a spot on the map you can put you medallion to get out of bounds: https://imgur.com/a/uQf2yzu
It is very easy to reproduce.

Thank you for bringing this bug to my attention. I will see what I can do.