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The Cheese sprite does not show up. This is a tragedy. 

A well realized city setting and large map. Difficulty was pretty easy; the generous resources meant I was never out of ammo and companions, killing machines that they are, made it so I didn't even have to use my ammo most of the time. Looting was a bit annoying, with the tendency to drop items on the other side of the wall when looting from indoors. Boss patterns were a little tedious when it came to clearing ADS and waiting for them to be vulnerable, but it was fun to dodge their shots and they are the highlight of the game in terms of combat. Dual wielding was fun and I wish it was used earlier. The shotgun never felt particularly strong to me, with its low fire rate. I often swapped back to the pistol just to be more consistent at long range. I think it would have been fun if I had been allowed to dual wield them. My favorite mechanic in the game is changing companion mode. It doesn't really accomplish anything gameplay wise, but I get a Pikmin like glee from gathering them all together, switching them to Patrol mode, and watching them all fan out and delete enemies from the map. The only unfortunate thing that happens then is the audio of all their shots overlap and peaks the sound in a painful way. I noticed this same effect against the rocket-firing boss, the explosions got pretty loud. Very impressive work!

Thanks for the detailed feedback and for playing!