15:02
Rover656
Creator of
Recent community posts
Thanks for playing! I agree with all of your points, I do however want to explain one in specific. The time between bosses was added to ensure the boss fights were survivable. In earlier tests when this didn't exist, it was virtually impossible to collect the crates that would spawn and you'd run out of ammo, however I believe that if I had paired no timeout with far slower bullets (like many have suggested in these comments) then the battles would probably flow far more smootly. And on the menu issue; that really sucks, I had added optional keys to shoot instead (for trackpad users) which would avoid this, but to further stop these problems, a confirmation yes/no would safeguard such an unfortunate event.
The visuals were fantastic, however the game didn't feel balanced enough when playing single player, I was always being killed by the first 3 enemies. In addition, I'd love some more feedback when I'm attacking, like some particles or a sound so that I'm aware I actually hit something. Either way, good job!
Currently in the levels themselves, you run out of ammo if you've already looted everything (a possibly large oversight after the addition of hard and impossible, but that should be expected given the untested button hiding them). In boss fights after the first however, regular drops of ammo are delivered to the player in the form of portable crates. Hopefully this answers your question!
I'd love it if you'd try my game :) https://itch.io/jam/miz-jam-1/rate/736886
Hi, your WebGL build doesn't run, visit this message in the Miziziziz Discord which will help you fix it. https://discordapp.com/channels/612319910856753153/740410235935653900/7453486849...
We have just released the first binaries for the first Inferno build, get it here https://github.com/NerdThings/Inferno/releases/tag/0.1.