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Really incredible use of the assets - the game looks gorgeous.
It's also ridiculously long! I got the glider and was scaling up the section after the glider, and I died and got sent back to the previous save point, so I gave up there. I think with the long platforming sections, more checkpoints along the way would be awesome.
And the platforming sections with the little car mode were kind of difficult to handle, due to the car's speed. 
I also was pretty irritated that the little robots would follow my character during the middle of their jump arc, made it really annoying to fight them. Seems like they should have been locked into their jump arc when they start it, allowing me the chance to sneak under them and shoot em down.

Other than those tiny little criticisms, it's an incredibly detailed, extremely polished, and very full game. Engaging as hell, and I enjoyed my lengthy playthrough quite a lot! Great work!

yeah you are right the robots should lock into a jumping speed , I was planning on changing this anyway , because the solution how I did it was just easier to program and i'm lazy :)


to the criticism of the checkpoints , you are also right , the mountains are basically two very long getting over it sections that can be very frustrating so early in the game , in the full version I will focus more on exploration in the beginning instead of skill based platforming . 

But this doesn't mean there wont be any hard platforming sections . because I looove hard platforming sections ,, just later in the game and maybe optional ( something like the path of pain would be very fun to design , just a lot harder , because the path of pain is soo incredibly easy .. ) 


but whatever , thank you a lot for the kind words and checking out my game , very appreciated