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So many cool aspects to this implementation. The random generation, the credit scroll with all the interesting item names. I liked the frenzied dash to get as many items as you could. I didn't really experiment much with the "defense" using the space, but the tutorial screens were a really really nice touch. I'm glad you had time to add that in.

I imagine you looking at the huge asset pack and thinking, "Why not use it all?" Haha. My only suggestion is to make the grass a slightly different tone to the trees. It was hard to tell them apart at times, and only one of them was passable :) 

Thank you for the review. Is really appreciated.

You are spot on… I had all these juicy assets and I was weak, greedy… Hahaha.

The defense was throwing stuff to the thieves but you throw in the direction you walk so it was a very difficult mechanic. I just didn’t want to make the user to use the mouse. And colors… I was sticking to the palette of the assets, but that wasn’t enough. I must have created some color variations…

Again, thanks for the ideas!

ah the mechanic makes more sense now. Hopefully it throws a low value item as bait :P