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Thanks for the insight Edgar! I really appreciate it. Every time an enemy dies the time slows down just for a dramatic effect, to give that feel that you are battling through hordes of enemies like in the movies. Its totally on purpose. I do agree that it can get in the fight too much, maybe I can tone it down a little, but I kinda like it though, so I think I'll keep it and tweak it to make it work. The checkpoints are definitively something nice to have, to be honest I didnt't have time to implement it and thought that the game is too short, so it might not be that important. Besides, the game is so short that the tune playing in the background might never loop around, so avoiding the checkpoints altogether will add some time for the music to develop completely. That's probably not a good game design practice, but once you got the mechanics mastered, having checkpoints will just make the game too easy and short. Anyway, its a game jam, and I'll definitively revisit this games ideas, so your feedback its gold to me. Thank you man!