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quiji

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A member registered Nov 08, 2017 · View creator page →

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https://boscaceoil.net/

;)

Thanks for your comment! I'm definitively thinking on expanding this! :)

Thanks for this comment! The score you got is just unbeatable!! It makes me so happy to know that someone had so much fun with it!
I agree with everything you said... it is just so much one persona can do for  a jam game, and even though I knew several of those issues, I just didn't had the time.
I'm thinking that after the jam review period is over, I might come back to improve this little game.
Thanks for writing! this was really nice to read :)
Also cheers from Uruguay!

Thanks!! I'm honored!

Thanks! I feel honored!

Thank you! you are so kind! It means a lot coming from you as your work is top notch!

Great idea! I think its has a lot of potential once the mechanics are soundly tested and polished. I know you tried a new game engine, so making this game was bold and I admire you for that. Keep working on it as with enough work this might be a very fun puzzle-exploration-combat kind of game. Congratulations!

Very fun game! I loved the details and think that the concept of the keys being the weapon also its very clever. Keep the good work!

This is a very rounded experience! Such detail in such a small window of time! I'm really impressed, congratulation!!

Great game! i love all the detail in this entry! from the catchy music to the use of asset and atmosphere! The mechanics are on point too and the polish in this game is off the rails! Congrats!

Thats a very cool game! I love all the detail you put into this, from the story to the atmosphere and mechanics. The only thing that bothered me is that the ambience music played only on my left speaker, I don't know if its intended to be positioned and by moving from certain place the music will change, but still it was weird to me. Nonetheless great experience!

Thanks for the insight Edgar! I really appreciate it. Every time an enemy dies the time slows down just for a dramatic effect, to give that feel that you are battling through hordes of enemies like in the movies. Its totally on purpose. I do agree that it can get in the fight too much, maybe I can tone it down a little, but I kinda like it though, so I think I'll keep it and tweak it to make it work. The checkpoints are definitively something nice to have, to be honest I didnt't have time to implement it and thought that the game is too short, so it might not be that important. Besides, the game is so short that the tune playing in the background might never loop around, so avoiding the checkpoints altogether will add some time for the music to develop completely. That's probably not a good game design practice, but once you got the mechanics mastered, having checkpoints will just make the game too easy and short. Anyway, its a game jam, and I'll definitively revisit this games ideas, so your feedback its gold to me. Thank you man!

Great! I tried it! I think you have a good start there!! Keep working on it and take your time to do it. Game development is hard and you have plenty of time to develop your abilities! Keep the good work!

that was very frantic! too fast for me i guess, but that speed added to the feeling of the game. Nice entry for such a short time of development!

Solid entry! I love this kind of games! My first reaction when I played the first time was to move the king into the tent but I couldn't :( Nonetheless, I loved it!

A very good looking game! I really enjoyed it, although the controls felt a bit weird.

Hey! great game! The controls were weird for mes, dragging felt weird. Nonetheless, really interesting stuff! how much was created in such a short span of time!

I loved the concept and the wacky music! The levels are tough as hell! I mean, i could easily go through all of them without collecting the gems, but collecting them was impossible for me! Anyway, really nice for your first game jam! keep the good work!

The play button in the menu is not working. Comment back when its fixed and I'll give it a try!  

hahahaha, my god what a fun game! I suck at rhythm games, tried several times but couldnt get far.... still I enjoyed the game a lot, made laugh out loud and all that jazz!

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Thanks!! your feedback means a lot to me! I agree and I'll definitively iterate over the combat mechanics to add more complexity to the mix. I didn't place any checkpoints because the game its too short and I wanted the player to hear the whole song as its longer than the duration of a whole run and the composition took so much time to make.. i know its a bad design choice but what can you do. Thanks for reaching out!

I wanted to try your game but Im a Mac user. Its a shame because it looks really nice :D

Thanks! Im so happy that you found it so interesting! I had a lot of things in mind but overscoped as usual, so a lot of things are incomplete. The swords are generated randomly (even the names) each time for the sake of fun and the only factor that really impacts gameplay are the size: the small swords are faster but have less range and cover less when blocking, and the long swords are slower but cover more space and when blocking almost nothing hits. I think I'll keep working on the idea, so your insight its really important to me, thanks for sharing your thoughts!!

Thanks MakovWait!!! I tried it with 1.2 scale and it is more intense... i liked it!

Oh! I see! I guess I could try it out by increasing the global time scale of the game and see what happens! It might get too difficult but fun too!

Hey! great looking game! I really wanted to play it but I couldn't place any piece on the board. I'm on a MacBook Pro 2012 with a track pad running High Sierra.

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Thanks!! The game lowers the time scale every time you kill an enemy for that movie like slowmo dramatic effect! I guess it can get tiring but I do find it epic though hahaha.

Thanks!! I agree with you and didnt have the time to implement keymapping. I think that the best way of playing is using a controller with the thumpers.. but that isn't impelmented either. Once I've got some time I'll add that to the game. Thanks! :D

This game looks awesome from the screenshots! I wasn't able to go far because Im on a laptop with trackpad and cannot play with the mouse only mechanics. Congrats!

Great game! I loved all those details like sounds, ambiences and particles! Congrats!

Awesome game!! It feels nice and after a while becomes really hard and frantic! If you add some pickup weapons to the mix, that would definitively help with the difficult parts!

It's like second nature! haha

Such a nice game!! I love the concept! I think there is a lot of potential in this game! I would love to have flanking mechanics to give the player a more active role in the battles by instructing the army elements in the field!

Cool game! loved the idea! Found myself attempting to jump, but the game makes more sense without the jump mechanic. Great job!

Solid game! i loved it! great work!

I enjoyed the concept a lot!! Would love to play the game with better jump mechanics as its really difficult to play! Keep the good work!

Awesome entry!! I loved the character design created by taking pieces from the asset pack!

Very fun!! the text boxes appeared to small and I couldn't read the tutorial info so I had to figure it out on my own. The game its clear and easy to understand and very fun! Congrats!

yes

Thank you Amalie! I'm very happy to know that you found my little game fun and had a great time with it!!  I have been struggling with the difficulty and your feedback felt like that pat on the back that I sooo much needed!