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So, the game looks like pretty solid, though it’s missing an end-game and a tutorial. The two gameplay modes work nicely and complement each other well. If you were to create a larger game from this, I’d buff the turrets, and add some variety to them.

I like the art style a lot, solid work with the shaders and art theme!

Thanks! Obviously the base art credit goes to Kenney but storm13cloud was the brilliant mind behind the art tweaks and shaders. Theres even a really cool shader that is supposed to be on the enemy base but the version of Godot we used didnt export it properly. In the next update we plan on fixing the bugs from this release (visual and gameplay) and then expand from there.

Thanks again for the feedback!