Wow, I didn't really expect any traction from this game. It's my first game jam and I just kind of submitted it and never looked back. I really appreciate all of your feedback and it's nice to see the sense of community in gamedev!
Just to clarify a few things (some already mentioned in the comments below):
- This was more a learning project both in the aspect of implementing new concepts (path-finding and grid-based movement) and in the fact that this was my 1st game jam
- It is a multiplayer game. I would have loved to have implemented an AI but as you can probably guess, the time frame of 48 hours was hardly enough to get one working well (taking into account the time to make the actual game)
- Combat is very simple. Unfortunately, as with most of my problems, I ran out of time to create animations, different attacks, and etc. Because of this, there is a lack of strategy and all the characters pretty much have the same function besides different attack and move ranges.
- I went the board game route because I thought it was unique. Most of the games I've worked on or I'm currently working on are real-time top-down or platformer games so I thought'd I try to challenge myself.
Closing thoughts: This was a really great learning project. I feel that now I have a much better understanding of turn-based strategy and I hope I can put out a better game of the same genre in the future. Thank you guys for playing!